By Karuna Meda | Illustrations by Sara Gironi Carnevale
When Art Brings Calm
An interdisciplinary team of researchers explore whether immersive art can reduce stress and improve well-being.
On the 16th floor of Jefferson Health’s Honickman Center, there is a bustle of patients, staff, nurses and doctors. Various information is displayed on the walls and in pamphlets that some patients are distractedly thumbing through. The nervous anticipation of a doctor’s appointment is palpable. But, in the middle of the waiting area, there seems to be an oasis of calm. An expansive watercolor painting covers the entire wall, an impressive four-by-eight feet. But it’s no ordinary painting — it is overlaid with an animation, making it come to life. The colors dance; fumes of yellow seem to waft upwards and then magically disappear; bubbles of blue and gray play hide and seek, bursting and blooming in a mesmerizing pattern. New waves of light and hues emerge from different vantage points, immersing the viewer in a dynamic interaction with the art. And just as another wave unveils itself, a patient’s name is called, breaking the reverie — but the nervous energy has dissipated a little.
The art installation, one of nine in the Honickman Center, is motivated by one core question — can immersive art reduce stress and promote well-being in a healthcare setting? This is exactly what a team of interdisciplinary researchers at Jefferson’s Center of Immersive Arts for Health (JCIAH) are interested in answering. The average wait time in a doctor’s office ranges from 15-30 minutes, inevitably leading to frustration and exacerbating anxiety. In fact, one survey showed that 63% of patients reported the most stressful part about going to go see their doctor was the waiting.
At the same time, healthcare providers and staff are under tremendous daily stress, reflected by the fact that healthcare workers have burnout, depression and suicide rates twice that of the general population.
In an effort to alleviate stress for both patients and practitioners, more attention is being paid to the ambiance of healthcare spaces like waiting and examination rooms. Many hospitals are incorporating ample natural light, plants, soothing music and artwork, mostly in the form of paintings, photography and sculptures. A relatively unexplored element is dynamic or interactive art. Lyn Godley, MFA, a professor of industrial design and the artist behind the animated watercolor installations in the Honickman Center, has been on a mission to uncap the potential of dynamic art to improve the overall healthcare experience.
As director of JCIAH, which launched in 2021, Godley has teamed up with other artists and designers, public health and psychology researchers, and clinicians to create and research immersive art environments. “We’ve built a pipeline from design, to testing in real-world settings and then iterating based on our results — all at Jefferson,” she says. “This doesn’t exist anywhere else.”
When art is dynamic, it invites curiosity, movement and calm. That’s what made me start asking whether the immersive art could support well-being, especially in healthcare settings.
Light and Shadow – Creating Immersive Art
Over her prolific career as an artist, Godley has always used her work to engage in a dialogue with the viewer. More than two decades ago, she began incorporating light into her artwork to create movement and shadows, offering a more dynamic and immersive viewing experience. “There is something inherently magical about light,” says Godley. “Think about sunlight shimmering on a lake, or filtering through tree branches, or a burst of fireworks in the sky. Light has the ability to excite or calm.”
A solo exhibit she put together 15 years ago in Cologne, Germany, ignited her interest in actually measuring these effects. She had a created a panel of images of birds in flight, and had threaded fiber-optic cables so that there were pixels of light along the edges of the wings and tails of the bird. One evening, she got a call from the gallery owner that people were acting curiously when they got to her exhibit — they were spending up to hours at a time sitting in front of it, just quiet observers, seeming to relish in the serenity of the space. Godley suspected the nature-based imagery, which has shown to be calming, was partly responsible. But, she later found out that the wavelength of the fiber optics was the same as used in light therapy to alleviate depression. “That really got me thinking about how light can not only create experiences that are deeply engaging for the viewer,” she says, “but also positively impact emotional well-being.”
New developments in technology and digital media have allowed artists like Godley to combine light with sound to create an even more immersive experience. This is the basis of virtual and augmented realities, where a person wears a headset and is transported to different environments through animations and sound. Researchers have explored the use of virtual reality headsets in healthcare settings as part of an approach called “distraction therapy” that engages a patient in a task or experience to distract from discomfort or anxiety. In one study, cancer patients reported that using virtual reality made chemotherapy treatments seem shorter. Another study showed that a virtual reality headset can reduce procedural pain by 35-50%.
“But there is a learning curve to getting comfortable with the headset,” says Godley. “So when we launched JCIAH, we really wanted to know — can we create an immersive environment without a headset, and still elicit the same calming effect?”
Reimagining the Waiting Room
In the fall of 2022, Godley and several researchers wanted to test this idea by creating intimate spaces with immersive, light-based art. They decided to recreate a waiting room, the starting point of most medical interactions.
“It felt like the ideal place to start – if we can improve a patient’s experience from the time they get to their appointment, it could set them up for a more positive visit,” says Godley.
The Hot Bed gallery in Philadelphia’s Old City became home to the “Waiting Room” exhibit, which featured the work of six artists, including Godley. In total, there were 11 installations, each set up as a waiting area. All the art involved dynamic light, either with a light source in the art itself or projected onto it: a 3D printed structure with light shining through it; a convex mirror that reflected flexible LED arrays; sculptures and mobiles made of plexiglass pieces and metallic surfaces hanging from the ceiling, creating sparkling reflections of light on the wall. Godley’s installation featured a panel of six tiles with a video of swirling blue light projected onto it, creating a ripple effect on each tile. Each piece immersed the observer by using a complex interaction of light and shadow.
They were also each accompanied by a QR code that took the viewer to a survey — this is where art meets research. The surveys were designed by population health researcher Rosemary Frasso, PhD, (the Victor Heiser, MD Professor of Population Health) and her student Julianna LeNoir to enable viewers to assess how the art made them feel. They gathered 195 responses, and overwhelmingly, viewers reported a sense of “calm” and “peacefulness” after experiencing the dynamic light-art installations. The researchers had successfully created an immersive environment — without headsets — that had a calming effect.
The attendees were also asked if they would like to see similar artwork in a doctor’s waiting room. One person reported, “Yes, since it would be a good form of distraction while waiting for an anxiety-ridden appointment.” Another said, “Yes, it’s calming; it’s something to focus your attention on; something to take you outside of whatever else is going on and stop and just imagine something completely different.”
Transporting a Chapel to Oceans and Galaxies
Buoyed by the positive effects of the “Waiting Room” exhibit, the research team at JCIAH wanted to build on that study and turned their attention to a larger space — the Ravenhill Chapel on Jefferson’s East Falls campus. The goal was to create a fully immersive art installation and test the potential positive effects on well-being in another population that faces many stressors — college students.
The installation was completely undertaken by Godley’s students in her “Lighting as Public Experience” class. They used a technique called projection mapping to create a fully immersive large-scale environment.
“Basically, you project content through a projector onto a surface,” says Godley. “But the mapping allows you to create shapes for every arch, every flat surface, every corner, and then you can drop in different content for every one of those surfaces.”
The technique has taken off in the last decade to create digital art for entertainment. But, whether immersive experiences like this can positively impact well-being has never been measured.
- Scenes from the immersive art exhibit “A Deep Dive into Calm” at Ravenhill Chapel at Jefferson’s East Falls campus.
- Scenes from the immersive art exhibit “A Deep Dive into Calm” at Ravenhill Chapel at Jefferson’s East Falls campus.
- Scenes from the immersive art exhibit “A Deep Dive into Calm” at Ravenhill Chapel at Jefferson’s East Falls campus.
- Scenes from the immersive art exhibit “A Deep Dive into Calm” at Ravenhill Chapel at Jefferson’s East Falls campus.
- Scenes from the immersive art exhibit “A Deep Dive into Calm” at Ravenhill Chapel at Jefferson’s East Falls campus.
The results showed statistically significant decreases in 12 negative affect scores like distress, fear and nervousness; and increases in nine positive affect scores like calm, rejuvenation and wonder.
The students researched and selected different imagery that have been shown scientifically to lower stress, like nature, sunsets, ocean waves, etc. They also created music to accompany the visuals, taking inspiration from meditation and mindfulness playlists.
The installation “A Deep Dive into Calm” at Ravenhill Chapel opened in the fall of 2023 to all Jefferson students and staff over three evenings. As people milled around, the projectors switched on and the chapel was transported to the Milky Way, a swirl of stars twinkling above on the vaulted ceilings. A few minutes later, every inch of the chapel walls was imbued with the hues of a gorgeous sunset. Images of golden tinted clouds seemed to move seamlessly across the ornate architectural details and stained glass windows. In an instant, the clouds morphed into the swirling tendrils of a jelly fish, its ethereal movement mesmerizing the onlookers.
Dr. Frasso and Virginia O’Hayer, PhD, who serves as director for Jefferson Health’s Center City Clinic for Behavioral Medicine, along with a number of student researchers, developed questionnaires that visitors could take before and after experiencing the immersive environment. The questionnaire included a validated instrument called the Positive and Negative Affect Scale (PANAS) that is designed to measure mood and emotions like stress.
“We also included open-ended questions to gauge how often participants might like to engage in something like this, images they would have liked to see, etc.,” explains Dr. Frasso.
A total of 155 participants completed both the pre- and post-visit questionnaires. The results showed statistically significant decreases in 12 negative affect scores like distress, fear and nervousness; and increases in nine positive affect scores like calm, rejuvenation and wonder. Overall PANAS scores increased, indicating improved mood after experiencing the installation. In response to the open-ended questions, many participants expressed the desire to have such installations available year-round to promote mental health.
“This is a critical first step in demonstrating a measurable effect of immersive environments on well-being and its potential as a mental health intervention for rising rates of anxiety and burnout in college students,” says Dr. O’Hayer. It also indicates promise in other high-stress settings like hospitals.
Testing the Universality of Immersive Art's Impact on Well-Being
While Ravenhill Chapel is far from a healthcare setting, the exhibit presented an opportunity to test the effects of immersive art on the well-being of specific patient populations. Wendy Ross, MD, the director of Jefferson Health’s Center for Autism and Neurodiversity and part of the JCIAH research team, hosted a cohort of neurodiverse patients to the Ravenhill exhibit to understand how they experienced the space. The response was promising.
“My son can often experience sensory overload,” says Erica Daniels, who runs the non-profit Hope Grows for Autism and has worked often with Dr. Ross in raising awareness around autism. “But he was so calm in this environment. I wish we could replicate this at home.”
Dr. Ross heard similar observations from other patients and their families. “It’s been shown that mothers of autistic children experience as much stress as combat soldiers — if we’re able to show a potential benefit, immersive art experiences could change the way we care for neurodivergent patients and their caregivers.”
However, given the unique sensory needs of neurodiverse people, the research team wanted to better understand what imagery this population found most calming. Dr. Ross tapped her collaborator Dr. Joseph McCleery at nearby St. Joseph’s University, where he leads the Kinney Center for Autism Education and Support, along with his student researcher Sophia Borrello to explore this question.
Godley and her students put together a second exhibit at Ravenhill Chapel in 2024, and this time visitors were exposed to two different dynamic art experiences — 20 minutes of nature-based images followed by 10 minutes of abstract imagery. Of the 214 people who completed the surveys, 67 identified as neurodivergent. The team found that both neurotypical and neurodivergent participants preferred nature-based scenes over abstract ones. This supports the calming effect of nature-based imagery for the neurotypical population and is among the first evidence to show that neurodivergent people experience similar benefits.
“It also suggests that we could use a universal design to positively impact people with different needs,” says Godley. “But to fully explore that, we need to take this into the clinic.”
Bridging the Gap Between Design and Health Care
Godley knew, however, that she wouldn’t be able to recreate a fully immersive environment in a healthcare setting. But she could still use projection mapping on a smaller scale to overlay animation onto existing artwork. This is how the immersive installations in nine waiting areas in the Honickman Center came to be.
But the work has hit a few roadblocks. This largely unexplored question occupies a unique intersection of design, health care and research, making it tricky to identify funding sources that are the right fit. In fact, philanthropy was crucial to bringing the Honickman installations to fruition.
“Design is rarely evaluated in real-world settings,” says Godley. “Conversely, in health care, research typically focuses on analyzing environments that already exist, rather than designing interventions specifically to test their impact.”
This creates a persistent gap which Godley has been trying to bridge by getting key stakeholders in health care involved — for example, Edmund Pribitkin, MD, the executive vice president of Jefferson Health, who was instrumental in getting Godley’s art installed in the Honickman Center.
“Lyn and JCIAH’s mission gives Jefferson a unique opportunity to apply design principles to the hospital environment as a tool for improving patient outcomes,” says Dr. Pribitkin. “This integrated approach is virtually unheard of.”
Sophia Borrello, who ran the 2024 Ravenhill research and is now a medical student at Sidney Kimmel Medical College, will be leading a preliminary study on the Honickman waiting rooms. The team aims to measure more direct indicators of stress, like cortisol levels and blood pressure, to better understand the effects of immersive art on the well-being of patients and healthcare workers. The team also plans to make these experiences more interactive, allowing the user to control aspects of the immersion, like color, speed and the imagery itself.
“It’s a start,” says Godley, who is retiring soon. While she will remain a fellow at JCIAH, she is handing the reigns over to design researchers Loukia Tsafoulia, PhD, and Renée Walker, PhD, who will serve as co-directors.
“I’m excited about the future of JCIAH,” continues Godley, “As the technology evolves, we can really push the boundaries to create immersive art spaces where people can hopefully pause and experience some calm.”